
Next to the containment chamber there is an armory for which you need a keycard with Heavy Weaponry access. The elevator in the picture goes to SCP-049’s containment chamber, in which he spawns. Unlike in LCZ, rooms in HCZ do not have codenames. It contains most of the game’s SCP objects. After 15 minutes have passed, all doors in LCS including checkpoint doors and elevator systems are locked, and everywhere inside LCZ a deadly gas starts spreading and killing every living object inside LCZ. Upon the start of the game, an LCZ Decontamination Process starts. It contains various weapons, two workstations (See Weapons section), ammo, weapon manager tablets and grenade containers. A player may die of fall damage in SCP-173's staircase.Once you have a keycard with Light Weaponry Access, you can enter this room.However, the original version of the room serves as a containment chamber to SCP-895 instead of 173. Like many rooms in the game, SCP-173's containment chamber is taken from SCP: Containment Breach.Of these rooms, the Washrooms is the only COM15 location that is not related to any SCP.There can only be one COM15 Pistol that spawns in this manner, allowing players to potentially deduce where the weapon is by checking other locations.This is because it is placed randomly in one of these rooms. Many rooms have a chance to contain the COM15 Pistol.An object known as "Hubert ball" can be found using noclip in Light Containment Zone inside the air vents near the ceiling.Despite changes to all the hallways and rooms of the zone, the Bathroom is the only kind of room that is not a dead end which fails to post the code of the proceeding room.The Light Containment Zone was overhauled in Patch 6.0.0, altering the design of the hallways as well as introducing the unique hallway codes above each doorway.The current "Hubert ball", found using noclip in the LCZ air vents. *The Armory provides a COM15 Pistol of its own, separate to the one free COM15 Pistol that is randomly spawned in other locations.ĭuring the 2020 Halloween event, the area was SCP-330 Chamber and the code was "#330"ĭespite being SCP-372's containment chamber, 372 does not actually show up in game. Number between 01 to 09, cannot repeat to other areas of the same typeĬan either be 'EX-A' or 'EX-B', depending on the Elevator System. There are currently 14 unique types of these codes: Each code is representative of each kind of unique location and each generic one as well, presenting separate parts such as two hallways with different numerical designations to keep them different from each other. Above each doorway in the Light Containment Zone is a 4 digit code with two characters on top and two on the bottom, allowing for any passerby to identify the room on the other side of a door without needing to open it.
